Detailed Topics

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Overview  |  Quick Start Guide  |  Detailed Topics  |  Scoring


This section delves deeper into the intricacies of playing the game. Note that some topics are only covered in the Quick Start Guide, so make sure that you are familiar with it before reading through this section.


Contents

Notifications

You can set up notifications to receive updates on events that occur in your games. Notifications are generated for the following events:

  1. When a game starts
  2. When it is your turn
  3. When you are eliminated
  4. When a game ends

All of these are turned on by default. They can be toggled on or off in the "My Account" section.

Understanding the Game

Neutral Territories

Neutral territories are those that are not occupied by any player. They can arise on a map when a player is withdrawn from a game. A player may be withdrawn from a game if he/she misses three consecutive turns and is skipped three times in succession.

Neutral territories can be attacked by any player but cannot be fortified or attacked across. Additionally, players do not need to conquer neutral territories to win a game.

Game Options

There are several options that can be selectively enabled or disabled to modify the gameplay and playing experience. These are described below and are configurable when a new game is created.

Image:info.gif When joining a game that has already been created, make sure to review the game options before joining so that you are aware of the restrictions and gameplay differences.
  1. Type - Games can either be played individually or in teams. In individual games, players face off against other individual players. There is one individual game option: H2H. In team games, players are placed into teams of 2 or 3 and face off against other teams of 2 or 3. There are three team game options: 2v2, 3v3, and 2v2v2. In team games, you are allowed to fortify across your teammates' territories and give one territory to a teammate at the beginning of a turn. If you are eliminated in a team game, you may still win the game if your team wins.
  2. Number of Players - Games are played amongst 2 to 6 players. This may be restricted to an even number of players in team games.
  3. Ruleset - There are three rulesets available:
    1. Normal - In a Normal game, there are no special rules or territories.
    2. Capitol image:capitol.gif - In a Capitol game, one territory per player is randomly designated as the Capitol territory. Capitol territories will have a capitol icon (image:capitol.gif) next to the name of the territory. A player holding a Capitol territory at the beginning of a turn will receive 2 additional units. Players may not attack Capitol territories in the first round of a game and, in team games, players may not give a Capitol territory to a teammate.
    3. Hideout image:hideout.gif - In a Hideout game, each player may select one territory to be a Hideout territory at the beginning of the game (there will be an additional phase at the beginning of the game that allows you to do this). Hideout territories will have a hideout icon (image:hideout.gif) next to the name of the territory. Note, however, that the hideout icon will only display next to the territory if you are currently occupying the territory. In other words, you will not be able to see hideout territories that other players are holding. A player holding a Hideout territory at the beginning of a turn will receive 2 additional units.
    4. Napoleon image:napoleon.gif - In a Napoleon game, one territory is designated as the Napoleon territory at the beginning of the game. The Napoleon territory will have a crown icon (image:napoleon.gif) next to the name of the territory. A player holding the Napoleon territory at the beginning of a turn will receive 2 additional units the first time he holds it and +2 extra units for each additional round that he holds it. In other words, a player holding the Napoleon territory will receive 2 extra units, then 4, then 6, etc. for each consecutive round that he holds the territory. Players may not attack the Napoleon territory in the first round of a game and, in team games, players may not give the Napoleon territory to a teammate.
  4. Hide Player Names - When this option is selected, player names are hidden and replaced by a pseudonym ("player1," "player2," etc.) in games.
  5. Turn Time Limit - A configurable time limit can be added to games to allow a player to be skipped if he/she has not completed a turn after a certain amount of time. A timer icon (image:timer.gif) will be displayed beside the game when this occurs. Clicking on it will skip the current player. The 5-minute option is only available to premium players.
  6. Number of Armaments Allowed - The maximum number of armaments that players can use in a game. Players may use all or none and only one armament may be used per turn.
  7. Make Game Private - This option allows you to restrict games to certain players by requiring players to supply a password to join. Only players that enter the correct password will be able to join the game. Locked games are denoted by a lock icon (image:lock.gif) next to the type of the game. This option is only available to premium players.

Dice Probabilities

The table below shows the probability of winning a dice roll between an attacker and a defender. All possible dice combinations are shown.

Probability of Winning
a Dice Roll
Attacker
One Die Two Dice Three Dice
Defender One
Die
Attacker Wins 15/36 = 41.67% 125/216 = 57.87% 855/1296 = 65.97%
Defender Wins 21/36 = 58.33% 91/216 = 42.13% 441/1296 = 34.03%
Two
Dice
Attacker Wins 55/216 = 25.46% 295/1296 = 22.76% 2890/7776 = 37.17%
Defender Wins 161/216 = 74.54% 581/1296 = 44.83% 2275/7776 = 29.26%
Both Win One - 420/1296 = 32.41% 2611/7776 = 33.58%

Armaments

Armaments can drastically affect the outcome of a game. There are 8 different kinds of armaments:

Type Name Description
image:turn_unit_add_1.gif Additional Unit Receive one more unit for deployment
image:turn_unit_add_2.gif Additional 2 Units Receive two more units for deployment
image:turn_unit_add_3.gif Additional 3 Units Receive three more units for deployment
image:turn_attack_500.gif Attack +5% Increase attack strength by 5%
image:turn_attack_1000.gif Attack +10% Increase attack strength by 10%
image:turn_attack_1500.gif Attack +15% Increase attack strength by 15%
image:turn_spec_ops.gif Special Operations* Attack and take over territories adjacent to those you can already attack.
You must have a premium account to use this armament.
image:turn_long_range_assault.gif Long-Range Assault* Attack and take over any territory on the map.
You must have a premium account to use this armament.

Decoration Set Probabilities

The table below shows the probability of having a set of decorations to turn in if a player has 1 to 5 decorations.

Number of
Cards
Probability of
Having a Set
1 0%
2 0%
3 33.3%
4 85.6%
5 100%

Scoring

Points are awarded for the following:

  • +1 point for eliminating a player
  • -1 point for being eliminated
  • +3 points for winning a game

Ranking of Players

A player's rank is determined by the number of points a player has. The table below shows the points required to achieve each successive rank.

Rank Description Points
image:PRV.gif Private 0
image:PFC.gif Private First Class 10
image:SPC.gif Specialist 60
image:COR.gif Corporal 110
image:SGT.gif Sergeant 170
image:SSG.gif Staff Sergeant 250
image:2LT.gif Second Lieutenant 350
image:1LT.gif First Lieutenant 490
image:CPT.gif Captain 670
image:MAJ.gif Major 880
image:LTC.gif Lieutenant Colonel 1,100
image:COL.gif Colonel 1,330
image:BG.gif Brigadier General 1,570
image:MG.gif Major General 2,000
image:LTG.gif Lieutenant General 3,000
image:GEN.gif General 5,000
image:GA.gif General of the Army 10,000

Playing Strategies

As you play the game, you will become aware of some common strategies that are employed by seasoned players. Some of these strategies are outlined below to get you started.

Holding Defensible Territories

Defensible territories are ones that have only one or two adjacent territories that can attack them (separately or together). These can be more easily defended because there is only one single point of entry. On the default world map, the territories around Australia qualify as defensible territories because they have only one point of entry. For such territories, fortifying one territory can provide a good defense for the entire group.

Holding Regions

A common strategy is to control all of the territories in a region to get the region bonus. Identify which regions on a map provide the greatest bonus but also pay attention to which regions can be best defended. On the default world map, the regions around Australia and South America both provide 2 bonus armies, but Australia can be more easily defended.

Turning in Decorations

Although you can turn in decorations when you have a set of 3 of one type, or one of each, you may consider holding the decorations until you have 4 or 5. There are two reasons for this.

Firstly, when you turn in earlier in the game, you may give other players an advantage if the set turn-in bonus has not reached 15 (remember that the turn-in bonus starts at 4 and increments to 6, 8, 10, 12, and 15). If you receive 4 armies on your turn, your opponent may receive 6 armies and gain an advantage. Conversely, you can also use this to your advantage and try to gain as many armies as possible on your first set turn-in.

Secondly, if you have 3 decorations and you turn in, you will not be able to turn in again for at least 3 more turns. During this time, your opponents may gain an advantage. If you have 5 decorations and you turn in, you may be able to turn in again on your next turn (if you happen to get 3 decorations of one color or one of each). This can allow you to inflict greater damage on your opponents and reduce the likelihood of elimination from a game.

Building Up Armies for Attack

If you are getting ready to attack an adjacent territory, you may consider building up armies around that territory over one or more turns to ensure that the attack is successful. You may also want to ensure that you have enough armies to defend both your existing and conquered territories. Since an army buildup in one territory may give away your intentions to attack, you may also want to consider spreading out your army deployments in adjacent territories to prevent a defensive reaction from your opponent(s).

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